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The Devil's second phase involves five platforms the player has to jump around in between. After he lands, Cuphead finds that he is in even more danger, as his opponent has grown huge enough to crush him to a pulp. Cuphead follows him into the hole, intent on defeating the fiend. This has to be dodged by a well-timed jump.Īfter taking enough damage, the Devil flees underground leaving behind his skin. Ram involves him trying to crush the player between his hands. Spider involves the Devil pulling off his own head which then slams onto the stage like a Thwomp from the Super Mario series. Snake means the Devil's head will snake onto the stage. You broke our deal.now it's my turn to break you!!!ĭuring his first phase, the Devil's attacks include using his trident to send fire around the stage and using an animal-based attack. Cuphead and Mugman then destroy all the Soul Contracts, thus freeing Inkwell Isles and its inhabitants from his clutches.ĭuring his intro, the Devil shows a scene of a cup being destroyed by a cleaver in his eyes, much to Cuphead's dismay. In the end, the Devil is defeated and is forced to surrender. If the player refuses to give the Devil the contracts, this enrages him and prompts him to fight the brothers. Then the credits roll with a much more somber tune, nailing down the seemingly stupid decision the player made. It is unknown what has happened to the Debtors, or even King Dice afterwards. The Devil, delighted with their choice, turns the pair into his demonic minions and watches happily as they both maniacally laugh. If the player agrees to hand over the contracts, Cuphead and Mugman accept the Devil's offer. What happens next depends on whether or not the player decides to give the demon what he wants.
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However, he goes back on his promise to spare their souls and instead offers them in joining him to wreak some havoc.
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He congratulates the two for all the work they've done and demands the Soul Contracts they've obtained. After dealing with King Dice (who tried to kill them himself after losing a bet), they approach the Devil in his throne room. Then when King Dice voices his concern about their growing power, the Devil tells him not to worry, as he'll be prepared if they ever turn on him.Įventually, Cuphead and Mugman successfully retrieve all the Soul Contracts and return to the Devil's Casino. The Devil himself wasn't too surprised, as he saw great potential within the two. At some point during their adventure, King Dice reports to his boss of their success rate thus far. He also sent out his right-hand man King Dice to keep an eye on them to make sure the pair fulfill their end of the bargain.Īs one would expect, all the debtors were not keen on giving up their souls, forcing Cuphead and Mugman to fight and defeat them in order to obtain their Soul Contracts. He then booted them both out of his casino, while warning that he will take their souls if they fail him. Seeing an opportunity, the Devil made another deal with them: If they can gather the Soul Contracts from his other debtors before midnight, he would pardon their souls. Having lost, the brothers begged the Devil not to take their souls and if there was anything else they could give him in exchange.
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Cuphead, blinded by greed, threw the dice before Mugman could stop him and came up snake-eyes. However, if they lose, he would take their souls. Suddenly, the Devil himself approaches them and, seemingly impressed by their streak, offers the pair all of the loot in the casino if they win the next roll. However, they all somehow managed to get away with their own soul contracts.Īfter they disobey Elder Kettle by venturing far from their house, Cuphead and Mugman somehow end up in Inkwell Hell and discover the Devil's Casino, where they get into a a winning streak while playing at the Craps table. In the past, the Devil made several deals with with various inhabitants of the Inkwell Isles in exchange for their souls.